Updated: Mon 11:30pm, Feb 6
Virtual Reality is poised to become a viable medium to work in for many an artist (cinema or otherwise) and at the 2017 Victoria Film Festival, I spent a part of my weekend at Fort Tectoria playing these types of games and attending the last discussion of Springboard talking about it. This medium is a challenge to work in; Derek Jacoby, Maureen Bradley and Kate McCallum are people with a tremendous interest in this tech and they presented a fascinating look into how to work with and filming in virtual space is at now. The challenges to make it mainstream was also looked at.
Jacoby is aware of what other companies are doing. He’s the head of Victoria Makerspace, a collective tool workshop at the Vancouver Island Technology Park, where they get to play, if not create items, that will get used in the future. Whether that’s with video games (which they all agree is the driving force now) or in rehabilitation (where VR can make a huge difference to those with disabilities and can not get out in the world), as long as interest is high, then it will happen. Unlike 3DTV’s and how it fizzled, Jacoby also noted there’s the potential of mainstream not accepting it. Bradley focussed on the challenges of filming in this space and showed how video editing (where my interest is) is done. Software stitches the varying layers of 2D images onto a 3D like map, and rendering is not a perfect science. McCallum talked about the work she’s doing now and which types of businesses are taking interest in this new medium.